![]() ![]() Heartland HexesĪs the name suggests, heartlands represent the bosom of civilization. These classifications will make more sense once we start digging into what each means. Depending on the category the atlas hex falls into, we can determine what sorts of locations and points of interest (POIs) are more likely to appear in the hex, along with the volume of locations and POIs. Heartlands, marches, and wilds serve as valuable classifications for atlas hexes. Well, let’s get started! Region Hex Stocking Classification: Heartlands, Marches, and Wilds Then we’ll lay out a three-step hex stocking method you can use to fill up your hex maps easily. We’ll start by detailing how to classify our hexes to augment how likely an adventure location is to occur. Today we will discuss region hex stocking, what it is, and how to do it. Now that everyone is up to speed, let’s dig into today’s topic. It also has useful information on overland travel pace, diversifying biomes as you magnify focus in your mapping, and mapping existing waterway courses through magnification. It provides an overview of the four different hex map scales our worldbuilding process targets and how each level nests into the larger scale. Introduction to Region Hex Mapping: The first installment in our focus on region hex mapping. ![]() A great place to start worldbuilding for Game Masters of any stripe, and don’t feel intimidated by the number of posts! Worldbuilding Process Posts: The ongoing series home with 20+ posts blog series discussing the method and details of how to build your own custom setting for D&D or other tabletop RPG with examples. So, if you’re new here or fuzzy on what’s happened so far, I suggest a refresher before we dive right into the discussion of Points of Interest and where and how to stock your hex map. This post is our second installment on transitioning the scope of worldbuilding from the highest level to a higher level of magnification, the region hex, by discussing D&D region hex stocking. Welcome back, we’re picking up in the Worldbuilding Process from Scratch series.
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