![]() They cannot survive without getting air every once in a while, so if they stay submerged for about four minutes they begin drowning. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state. It takes no damage out of water during rain. If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. Dolphins also avoid guardians and elder guardians. Because they are locating the chest in the structures rather than the structures themselves, breaking the chests causes the dolphin to locate a new structure with intact chests. ![]() When dolphins are fed raw cod or raw salmon, they swim to the nearest shipwreck, buried treasure, or ocean ruins. Hostile dolphins remain hostile even if they are fed fish.įeeding dolphins raw cod or raw salmon improves their "trust" and interactions with the player, depending on the amount of fish fed. Should the player or another mob hit a dolphin (unless the dolphin is killed within one hit ), the whole pod retaliates, attacking all at once similar to wolves and zombified piglins. If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, the dolphin is prevented from drowning. In Bedrock Edition, the player simply gets a swimming speed boost without a status effect.ĭolphins are lured by dropped items that are inside nearby water blocks, knocking them around and chasing them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances. Players with Invisibility do not receive the effect unless they already had Dolphin's Grace before receiving Invisibility, or if they are wearing armor. Players who already have Dolphin's Grace and continue to sprint-swim within a 15 block spherical radius of a dolphin will have it replenished. Players who sprint-swim within a 9 block spherical radius of a dolphin receive Dolphin's Grace for 5 seconds. Additionally, they chase after players in boats. They are also able to jump from one body of water to another. 1–3 are dropped as well.ĭolphins normally swim in pods, occasionally leaping out of the water to get air. ![]() The maximum amount is increased by 1 per level of Looting, for a maximum of 0–4 with Looting III. When killed, dolphins drop 0–1 raw cod ( cooked cod if on fire). In Java Edition, dolphins and squids together make up the water creatures mob cap.ġ0% of dolphins spawn as babies. Drops They spawn exclusively between levels 50 and 64.ĭolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to squid. I can't help but note you say I could manually dump the things and edit the files in Audacity (which I do happen to have and use quite frequently) but Dolphin can't emulate Rogue Squadron 2 or 3 AT ALL, so how would I even get to the game to rip the sounds? Regardless, if it was the mixed result of ALL the sounds currently playing, there probably wouldn't be a way to isolate the sounds using Audacity.Dolphins are found in groups (pods) of 3–5 in all ocean biomes, except frozen oceans and cold oceans. I have the game myself and tried it very recently, within the past week. ![]() I was hoping there would be a way to do that. There's no way to play each sound that's in the game through that feature. The sound test mode of Rogue Squadron 2 is only a cinematic of a TIE Fighter flying in a circle around the screen to test the surround sound feature of the game. That might be the best course of action rather than spending hours reverse-engineering one of the most obscurely coded games for the GC. You could manually dump things and edit the files in something like Audacity (Dolphin can dump the audio output to a file, it's just the final mixed results of all the current sounds playing, but Sound Test should only have one sound playing at a time). They never seemed to do anything in a straightforward manner :pĮDIT: This game does have a Sound Test mode. (06-16-2014, 03:31 AM)Shonumi Wrote: Knowing that Factor 5 absolutely loved to do unconventional hardware tricks (the ucodes for their N64 games for example), I'm inclined to say it's a custom format then, more likely than not, especially since it was among the earliest of GC games.
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